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Ins & Outs of LiveOps for Mobile Games and How to Drive Your Business with Kinoa | Sanlo

Ins & Outs of LiveOps for Mobile Games and How to Drive Your Business with Kinoa | Sanlo

Story Mode

Feb 27, 2024

Feb 27, 2024

Feb 27, 2024

In this episode of Story Mode by Sanlo, our host Olya Caliujnaia talks with Elias Sandler, Co-founder and CEO at Kinoa, a LiveOps and Monetization platform that helps create and manage personalized user journeys. They discuss the importance of LiveOps in gaming monetization, tactical examples to implement LiveOps, and current trends in the space. They also touch on the challenges game companies face with LiveOps and how to overcome those with technology and what to look for when selecting a LiveOps tech platform.

About Elias Sandler
Elias is Co-founder and CEO at Kinoa, a LiveOps and Monetization platform that helps create and manage personalized user journeys. He’s a serial entrepreneur who spent most of his career serving the gaming industry. In 2009, he  started his first company - Adotomi - a Facebook agency that specialized in the gaming industry, which he eventually sold. He later founded Adquant, a leading SaaS platform that powered social ad campaigns for many top grossing mobile games, which he sold to Skai (“sky”). He eventually left Skai in 2021 to start Kinoa.

In this episode of Story Mode by Sanlo, our host Olya Caliujnaia talks with Elias Sandler, Co-founder and CEO at Kinoa, a LiveOps and Monetization platform that helps create and manage personalized user journeys. They discuss the importance of LiveOps in gaming monetization, tactical examples to implement LiveOps, and current trends in the space. They also touch on the challenges game companies face with LiveOps and how to overcome those with technology and what to look for when selecting a LiveOps tech platform.

About Elias Sandler
Elias is Co-founder and CEO at Kinoa, a LiveOps and Monetization platform that helps create and manage personalized user journeys. He’s a serial entrepreneur who spent most of his career serving the gaming industry. In 2009, he  started his first company - Adotomi - a Facebook agency that specialized in the gaming industry, which he eventually sold. He later founded Adquant, a leading SaaS platform that powered social ad campaigns for many top grossing mobile games, which he sold to Skai (“sky”). He eventually left Skai in 2021 to start Kinoa.

In this episode of Story Mode by Sanlo, our host Olya Caliujnaia talks with Elias Sandler, Co-founder and CEO at Kinoa, a LiveOps and Monetization platform that helps create and manage personalized user journeys. They discuss the importance of LiveOps in gaming monetization, tactical examples to implement LiveOps, and current trends in the space. They also touch on the challenges game companies face with LiveOps and how to overcome those with technology and what to look for when selecting a LiveOps tech platform.

About Elias Sandler
Elias is Co-founder and CEO at Kinoa, a LiveOps and Monetization platform that helps create and manage personalized user journeys. He’s a serial entrepreneur who spent most of his career serving the gaming industry. In 2009, he  started his first company - Adotomi - a Facebook agency that specialized in the gaming industry, which he eventually sold. He later founded Adquant, a leading SaaS platform that powered social ad campaigns for many top grossing mobile games, which he sold to Skai (“sky”). He eventually left Skai in 2021 to start Kinoa.

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Ins and Outs of LiveOps for Mobile Games & Business Growth with Kinoa

Guide to LiveOps for Mobile Games and How to Drive Your Business With Kinoa

© Sanlo Technologies Inc. 2024.

For game developers, by game developers.

Ins and Outs of LiveOps for Mobile Games & Business Growth with Kinoa

Guide to LiveOps for Mobile Games and How to Drive Your Business With Kinoa

© Sanlo Technologies Inc. 2024.

For game developers, by game developers.

Ins and Outs of LiveOps for Mobile Games & Business Growth with Kinoa

Guide to LiveOps for Mobile Games and How to Drive Your Business With Kinoa

© Sanlo, Inc. 2024. For game developers, by game developers.